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R Tucker Koepp

This site serves as a home for my various game design projects over the years. Whether for a design class or a passion project, I always strive to create games with innovative and deliberate systems, centered on the user and their unique experience.

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01

At Least I'm Rich

At Least I'm Rich is a digital card game, and the Top Overall winner for IndieCade's 2024 Climate Jam. This game engages in the theme of climate change by placing players in the shoes of massive corporate entities and allowing them to build structures to expand their corporate empires. 

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System Design, Game Design, Scripting  

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02

Protagonist Support Agency

PSA is a level and systems design project I worked on from February to March of 2024. This is a first-person stealth game, in which the player must sneak through a goblin cave, placing health potions and various equipment in convenient locations for a true video game protagonist.
 

Gameplay and Level Design

03

Beakmaster

Beakmaster was my very first game in Unreal Engine. The prompt for the game was "Combine two simple games". The two games we chose were Flappy Bird and Subway Surfers.

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Gameplay and Art

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